/dev/urandom

Open source stuffs from Danny Holman

Rune Game Engine

Rune is a high-performance game engine written entirely in C. It uses Vulkan as a rendering backend on all supported platforms and can use Direct3D on Windows. The engine and its components are licensed under the terms of the ZLib license.

Bundled features

Source code

The engine is hosted on an in-house git forge with a mirror on GitHub.